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- #move 0,0
- while killing some slimes who you may
- find. After you enter the dungeon
- remember: DO NOT ENTER THE FIRST
- PASSAGE ON LEFT! This is too dangerous,
- because there is something very valuab-
- le and it's guarded very well. Instead
- of this examine all other corridors and
- remember only way to find hidden doors
- is to bang your head on wall. When you
- find man you're searching for make note
- about what he said and do so.
- 1st mission: Rescue Kilmor from The
- Hall of Giants. March south, follow the
- path nearest to river. You find a town.
- Visit inn, buy healing / magic potions
- and swim to the castle you see over the
- river. Giant Wooden Building is the
- right place. Do whatever you want but
- remember: at jail push all buttons once
- and there is one room you can't enter
- now. After you've been there for long
- enough, return to your boss.
- 2nd mission: Attend the funeral of
- Kilmor and meet all the guests. You
- must go to west, to dwarf's castle.
- Hint: Examine first all rooms, fight
- with monsters you meet and after this
- #move 325,0
- meet with all guests. Also take a look
- to Kilmor's chest. After this take your
- seat. Note: there is one room you can't
- enter! Now return to your boss.
- 3rd mission: You must go to east to
- find Chamber Of Chronos that will take
- you to Plane Of Light to meet The Light
- Fairy. This is easy, just go east..
- You can visit the dungeon you see in
- middle of mountains, you could make it
- later too but why delay? When you find
- Wizard's Room talk to him and buy that
- spell he offers. You can't use it yet..
- The place you're searching is very
- east, on a small island. Enter it, talk
- with the dragon and Chronos and visit
- all rooms. Don't go away before you've
- found The Key Of Light. Chamber Of
- Chronos is your only way to travel onto
- other planes than The Material Plane.
- Travelling is done by entering coordi-
- nates to vehicle left from main entran-
- ce. Moving to other Planes is done by
- pushing the key at vehicle right from
- main entrance. Right coordinates are to
- be found somewhere in the house. --->
-